Title: Point Cloud Rendering in FPGA
Authors: Zemčík, Pavel
Maršík, Pavel
Herout, Adam
Citation: WSCG '2009: Communication Papers Proceedings: The 17th International Conference in Central Europe on ComputerGraphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 2 - 5, 2009, p. 63-66.
Issue Date: 2009
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Short_final.zip
http://hdl.handle.net/11025/11083
ISBN: 978-80-86943-94-7
Keywords: bodové mraky;programovatelný hardware;programovatelné hradlové pole;hardwarové vykreslování
Keywords in different language: point clouds;programmable hardware;field programmable gate array;hardware rendering
Abstract: This contribution describes recent development in ongoing work focused on point cloud rendering algorithm implementation usable in environments containing programmable or custom hardware. The approach described in this paper is based on the idea that direct point cloud rendering, which is in the principle not too complicated, can be efficiently implemented in programmable or custom hardware. Such implementation can be useful not only for its performance but especially for the possibility to include it into solutions that require 3D graphics output in non PC environments and in embedded solutions with low power consumption, etc. This contribution describes the overall approach and the current results.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2009: Communication Papers Proceedings

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