Title: Defying the Memory Bottleneck in Hardware Accelerated Collision Detection
Authors: Raabe, Andreas
Zavelberg, Frank
Citation: WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 25-32.
Issue Date: 2008
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2008/Papers_2008/short/!_WSCG2008_Short_final.zip
http://hdl.handle.net/11025/11099
ISBN: 978-80-86943-16-9
Keywords: detekce kolizí;grafické objekty
Keywords in different language: collision detection;graphic objects
Abstract: A novel approach for hardware-accelerated high-speed collision detection is presented in this article. It focuses on dedicated hardware for collision detection queries and its interaction with the memory interface. A specialised tree-traversal algorithm is presented that exploits arbitrary memory interfaces optimally to minimise delay of collision queries. Along with this a novel caching technique is introduced that combines high-speed access to the bounding-volume hierarchy with minimal resource consumption. Simulation and synthesis results are presented that prove the conjunction of both techniques to enable real-time collision queries at rates required by force-feedback while fitting onto a standard field-programmable gate array.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2008: Communication Papers

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