Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Nakamura, Norihiro | |
dc.contributor.author | Inoue, Yusuke | |
dc.contributor.author | Teshima, Yuji | |
dc.contributor.author | Nishio, Koji | |
dc.contributor.author | Kobori, Ken-ich | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-05-06T11:18:50Z | |
dc.date.available | 2014-05-06T11:18:50Z | |
dc.date.issued | 2007 | |
dc.identifier.citation | WSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 15-22. | en |
dc.identifier.uri | http://wscg.zcu.cz/wscg2007/Papers_2007/short/!WSCG2007_Short_Proceedings_Final-Part_1.zip | |
dc.identifier.uri | http://hdl.handle.net/11025/11159 | |
dc.description.abstract | The boundary representation model and spatial partitioning model have been used in the computer graphics (CG) field. Each model has different advantages and disadvantages. Thus, if a user can mutually transform each model, the user can utilize the advantages of both. However, it is necessary to decide whether each voxel is inside or outside a shape when the user transforms the boundary representation model into the voxel model, and the processing load is large. In this paper, we propose a fast method to transform the boundary representation model into the voxel model by using the Graphics Processing Unit (GPU); our method can decide the condition inside a shape. Furthermore, we propose an extended method that improves the accuracy of the voxel model generated. | en |
dc.format | 8 s., 1 prezentace | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.relation.ispartofseries | WSCG '2007: Short Communications Proceedings | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | grafické procesory | cs |
dc.subject | metoda generování | cs |
dc.subject | model reprezentování pomocí hranice | cs |
dc.subject | voxelový model | cs |
dc.title | A Study on Generation Method from Boundary Representation Model to Binary Voxel Model by Using GPU | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | graphic processing units | en |
dc.subject.translated | generation method | en |
dc.subject.translated | boundary representation model | en |
dc.subject.translated | voxel model | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2007: Short Communications Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Nakamura.pdf | Plný text | 677,23 kB | Adobe PDF | Zobrazit/otevřít |
Nakamura_prezentace.exe | Prezentace | 1,08 MB | Unknown | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/11159
Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.