Title: A Study on Generation Method from Boundary Representation Model to Binary Voxel Model by Using GPU
Authors: Nakamura, Norihiro
Inoue, Yusuke
Teshima, Yuji
Nishio, Koji
Kobori, Ken-ich
Citation: WSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 15-22.
Issue Date: 2007
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2007/Papers_2007/short/!WSCG2007_Short_Proceedings_Final-Part_1.zip
http://hdl.handle.net/11025/11159
Keywords: grafické procesory;metoda generování;model reprezentování pomocí hranice;voxelový model
Keywords in different language: graphic processing units;generation method;boundary representation model;voxel model
Abstract: The boundary representation model and spatial partitioning model have been used in the computer graphics (CG) field. Each model has different advantages and disadvantages. Thus, if a user can mutually transform each model, the user can utilize the advantages of both. However, it is necessary to decide whether each voxel is inside or outside a shape when the user transforms the boundary representation model into the voxel model, and the processing load is large. In this paper, we propose a fast method to transform the boundary representation model into the voxel model by using the Graphics Processing Unit (GPU); our method can decide the condition inside a shape. Furthermore, we propose an extended method that improves the accuracy of the voxel model generated.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2007: Short Communications Proceedings

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