Title: Approximating Real-World Luminaires with OpenGL Lights
Authors: Zotti, Georg
Neumann, Attila
Purgathofer, Werner
Citation: WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 49-52.
Issue Date: 2005
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2005/Papers_2005/Short/!WSCG2005_Short_Proceedings_Final.pdf
http://hdl.handle.net/11025/11207
ISBN: 80-903100-9-5
Keywords: reálná svítidla;OpenGL;plánování interaktivního osvětlení
Keywords in different language: real-world luminaires;OpenGL;interactive illumination planning
Abstract: Dynamic illumination in real-time applications using OpenGL is still usually done with the classical light forms of point lights, directional lights and spot lights. For applications simulating real-world scenes, e.g. architectural planning, nding parameter sets for these simple lights to match real-world luminaires is required for realistic work. This paper describes a simple approach to process a luminaire data le in IESNA IES-LM63-95 format to create an approximation using at most 2 OpenGL lights to represent one luminaire.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2005: Short Papers

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