Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Noser, Hansrudi | |
dc.contributor.author | Rudolph, Stephan | |
dc.contributor.author | Stucki, Peter | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-05-30T09:54:15Z | |
dc.date.available | 2014-05-30T09:54:15Z | |
dc.date.issued | 2001 | |
dc.identifier.citation | WSCG '2001: Conference proceedings: The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001: University of West Bohemia, Plzen, Czech Republic, February 5.-9., 2001, p. 214-221. | en |
dc.identifier.isbn | 80-7082-713-0 | |
dc.identifier.issn | 1213-6972 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2001/Papers_2001/R195.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/11272 | |
dc.description.abstract | In computer graphics and engineering many classes of complex objects can be designed with L-systems. We present a concept for enhancing timed and parametric L-systems with physics. This simplifies considerably the physically correct design of certain classes of computer animations or technical objects modelled by production rules. The focus is on structural extensions in timed and parametric L-system theory necessary for constraint propagation management for the treatment of hierarchical objects and on physics enhanced grammar-language extensions. The pr oposed concept is illustrated with a design model incorporating the statics of arbitrary tree structures. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | University of West Bohemia | en |
dc.relation.ispartofseries | WSCG '2001: Conference proceedings | en |
dc.rights | © University of West Bohemia | en |
dc.subject | L-systémy | cs |
dc.subject | fyzika | cs |
dc.subject | počítačová grafika | cs |
dc.subject | animace | cs |
dc.subject | inženýrství | cs |
dc.subject | konceptuální design | cs |
dc.title | Physics-enhanced L-systems | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | L-systems | en |
dc.subject.translated | physics | en |
dc.subject.translated | computer graphics | en |
dc.subject.translated | animation | en |
dc.subject.translated | engineering | en |
dc.subject.translated | conceptual design | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2001: Conference proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Noser.pdf | Plný text | 111,77 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/11272
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