Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Bottino, A. | |
dc.contributor.author | Cavallero, L. | |
dc.contributor.author | Laurentini, A. | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-06-03T05:16:07Z | |
dc.date.available | 2014-06-03T05:16:07Z | |
dc.date.issued | 2001 | |
dc.identifier.citation | WSCG '2001: Conference proceedings: The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001: University of West Bohemia, Plzen, Czech Republic, February 5.-9., 2001, p. 230-236. | en |
dc.identifier.isbn | 80-7082-713-0 | |
dc.identifier.issn | 1213-6972 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2001/Papers_2001/R135.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/11274 | |
dc.description.abstract | Many techniques for reconstructing 3-D shapes from 2-D images use silhouette data. A problem with this approach is that, if no a priori information about the 3-D shape is available, we do not know neither the accuracy of the reconstruction, nor where it is better to locate new viewpoints for improving the accuracy. We present and demonstrate a new general approach to interactive, object-specific shape-from-silhouette algorithms. The approach holds for completely unknown shapes. It is based on a necessary condition for the reconstruction to have been performed with the best possible accuracy. From this condition, we derive: 1) a quantitative measure of reconstruction accuracy; 2) rules for finding new viewpoints if the accuracy is not satisfactory. The algorithm has been implemented for polyhedra, and demonstrated in a virtual environment. | en |
dc.format | 7 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | University of West Bohemia | en |
dc.relation.ispartofseries | WSCG '2001: Conference proceedings | en |
dc.rights | © University of West Bohemia | en |
dc.subject | počítačové vidění | cs |
dc.subject | tvary | cs |
dc.subject | siluety | cs |
dc.subject | 3D objekty | cs |
dc.subject | interaktivní rekonstrukce | cs |
dc.title | Interactive Reconstruction of 3-D Objects from Silhouettes | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | computer vision | en |
dc.subject.translated | shapes | en |
dc.subject.translated | silhouettes | en |
dc.subject.translated | 3D objects | en |
dc.subject.translated | interactive reconstruction | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2001: Conference proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Bottino.pdf | Plný text | 829,09 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/11274
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