Title: Precission of Iso-Surface Extraction from Volume Data and Visualization
Authors: Skala, Václav
Citation: ALGORITMY 2000: 15th Conference on Scientific Computing, p. 368-378.
Issue Date: 2000
Publisher: Slovenská technická univerzita
Document type: konferenční příspěvek
conferenceObject
URI: http://hdl.handle.net/11025/11727
ISBN: 80-227-1391-0
Keywords: objemová data;vizualizace dat;pochodující kostky;pochodující čtyřstěny;extrakce izoploch
Keywords in different language: volume data;data visualization;marching cubes;marching tetrahedra;iso-surface extraction
Abstract: There are various methods for extracting iso-surfaces from volumetric data. Many specific techniques have been developed to increase the speed of computation and decrease memory requirements. A comparison of the selected methods was made in different aspects. Surprisingly, experiments proved, that there is no direct relation between precision and human perception of the extracted iso-surface. Although a precision of the iso-surface extraction is very important as well, it is not mentioned usually. After the extraction, the surface (usually the triangular mesh) is displayed by a standard package that uses algorithms like constant, Gouraud or Phong shading, for shading polygonal meshes. Unfortunately the Gouraud and Phong shadings cannot be used in some cases as these techniques prefer the "smoothness" to "precision" of the displayed surface. In cases, when the colour of the triangle of the triangular mesh is given in a representative inner point for each triangle, both methods can lead to very misleading results. The S-shading method that respects the smoothness and precision in some extent can be used.
Appears in Collections:Konferenční příspěvky / Conference Papers (KIV)

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