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dc.contributor.authorSkala, Václav
dc.date.accessioned2015-01-16T12:47:47Z
dc.date.available2015-01-16T12:47:47Z
dc.date.issued1996
dc.identifier.citationMachine Graphics and Vision. 1996, vol. 5, no. 3, p. 483-494.en
dc.identifier.issn1230-0535
dc.identifier.urihttp://hdl.handle.net/11025/11815
dc.description.abstractAlgorithms for Point in polygon problem solution are very often used especially in computer graphics applications The naive implementation has O(N) processing time complexity or O(lg N) complexity if a convex polygon is considered . A new algorithm of O(l) processing complexity was developed . The important feature of the algorithm is that preprocessing complexity is O (N) and memory requirements depend on geometrical properties of the given polygon Usage of the algorithm is expected in applications where many points are tested whether resides in the given polygon or not. The presented approach can be considered as alternative to the parallel processing usage. Experimental results are included, too.en
dc.format13 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.relation.ispartofseriesMachine Graphics and Visionen
dc.subjectstruktura datcs
dc.subjectsložitost algoritmůcs
dc.subjectgeometriecs
dc.titleTrading Time for Space: an O(1) Average time Algorithm for Point-in-Polygon Location Problem. Theoretical Fiction or Practical Usage?en
dc.typepreprintcs
dc.typepreprinten
dc.rights.accessopenAccessen
dc.type.versiondraften
dc.subject.translateddata structureen
dc.subject.translatedalgorithm complexityen
dc.subject.translatedgeometryen
dc.type.statusPeer-revieweden
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