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dc.contributor.authorSkala, Václav
dc.date.accessioned2015-01-20T08:34:43Z
dc.date.available2015-01-20T08:34:43Z
dc.date.issued1994
dc.identifier.urihttp://hdl.handle.net/11025/11833
dc.description.abstractAlgorithms for point-in-polygon problem solution are very often used in computer graphics applications. The naive implementation has O(N) processing time complexity or O(lg N)complexity if a convex polygon is considered. A new algorithm of O(l) processing complexity was developed. The important feature of the algorithm is that preprocessing complexity is O(N) and memory requirements depend on geometrical properties of the given polygon. Usage of the algorithm is expected in applications where many points are tested whether resides in the given polygon or not. The presented approach can be considered as alternative to the parallel processing usage. Experimental results are includes, too.en
dc.format15 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.subjectstruktura datcs
dc.subjectmnohostěnycs
dc.subjectsložitost algoritmůcs
dc.subjectgeometriecs
dc.titlePoint in Polygon Algorithm with O(1) Complexityen
dc.typepreprintcs
dc.typepreprinten
dc.rights.accessopenAccessen
dc.type.versiondraften
dc.subject.translateddata structureen
dc.subject.translatedpolygonsen
dc.subject.translatedalgorithm complexityen
dc.subject.translatedgeometryen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Preprinty / Preprints (KIV)

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