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DC poleHodnotaJazyk
dc.contributor.authorDu, Shuchen
dc.contributor.authorKanai, Takashi
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-02-05T06:54:42Z
dc.date.available2015-02-05T06:54:42Z
dc.date.issued2014
dc.identifier.citationWSCG 2014: Full Papers Proceedings: 22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 141-150.en
dc.identifier.isbn978-80-86943-74-9
dc.identifier.urihttp://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Full-proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/11923
dc.description.abstractWe propose a GPU-based adaptive surface reconstruction algorithm for Smoothed-Particle Hydrodynamics (SPH) fluids. The adaptive surface is reconstructed from 3-level grids as proposed by [Akinci13]. The novel part of our algorithm is a pattern based approach for crack filling, which is recognized as the most challengeable part of building adaptive surfaces. Unlike prior CPU-based approaches [Shu95, Shekhar96, Westermann99, Akinci13] that detect and fill cracks according to some criteria during program running that were slow and unrobust, all the possible crack patterns are analyzed and defined in advance and later, during program running, the cracks are detected and filled according to the patterns. Our approach is thus robust, GPU-friendly, and easy to implement. Results obtained show that our algorithm can produce surface meshes of almost the same quality as those produced by the conventional Marching Cubes method, with significantly reduced computation time and memory usage.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2014: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectgrafické procesorycs
dc.subjectrekonstrukce povrchucs
dc.subjectpočítačová animacecs
dc.subjectsimulace kapalinycs
dc.subjectna částicích založená simulacecs
dc.subjectjemná částicová hydrodynamikacs
dc.titleGPU-based Adaptive Surface Reconstruction for Real-time SPH Fluidsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedgraphic processing unitsen
dc.subject.translatedsurface reconstructionen
dc.subject.translatedcomputer animationen
dc.subject.translatedfluid simulationen
dc.subject.translatedparticle-based simulationen
dc.subject.translatedsmoothed particle hydrodynamicsen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG 2014: Full Papers Proceedings

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