Název: | Accurate real-time multi-camera stereo-matching on the GPU for 3D reconstruction |
Autoři: | Denker, Klaus Umlauf, Georg |
Citace zdrojového dokumentu: | Journal of WSCG. 2011, vol. 19, no. 1-3, p. 9-16. |
Datum vydání: | 2011 |
Nakladatel: | Václav Skala - UNION Agency |
Typ dokumentu: | článek article |
URI: | http://wscg.zcu.cz/WSCG2011/!_2011_J_WSCG_1-3.pdf http://hdl.handle.net/11025/1239 |
ISSN: | 1213–6972 (hardcopy) 1213–6980 (CD-ROM) 1213–6964 (on-line) |
Klíčová slova: | 3D rekonstrukce;grafické procesory;korespondenční problém;počítačové vidění |
Klíčová slova v dalším jazyce: | 3D reconstruction;graphic processing units;stereo matching;computer vision |
Abstrakt: | Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Whereas high quality matching methods take several seconds to several minutes to compute a depth map for one set of images, real-time methods achieve only low quality results. In this paper we present a multi-camera matching method that runs in real-time and yields high resolution depth maps. Our method is based on a novel multi-level combination of normalized cross correlation, deformed matching windows based on the multi-level depth map information, and sub-pixel precise disparity maps. The whole process is implemented completely on the GPU. With this approach we can process four 0.7 megapixel images in 129 milliseconds to a full resolution 3d depth map. Our technique is tailored for the recognition of non-technical shapes, because our target application is face recognition. |
Práva: | © Václav Skala - UNION Agency |
Vyskytuje se v kolekcích: | Number 1-3 (2011) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
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Denker.pdf | 5,12 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/1239
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