Title: | Interactive volume rendering aurora on the GPU |
Authors: | Lawlor, Orion Sky Genetti, Joe |
Citation: | Journal of WSCG. 2011, vol. 19, no. 1-3, p. 25-32. |
Issue Date: | 2011 |
Publisher: | Václav Skala - UNION Agency |
Document type: | článek article |
URI: | http://wscg.zcu.cz/WSCG2011/!_2011_J_WSCG_1-3.pdf http://hdl.handle.net/11025/1242 |
ISSN: | 1213–6972 (hardcopy) 1213–6980 (CD-ROM) 1213–6964 (on-line) |
Keywords: | objemové vykreslování;polární záře;atmosférický rozptyl |
Keywords in different language: | volume rendering;aurora borealis;atmospheric scattering |
Abstract: | We present a combination of techniques to render the aurora borealis in real time on a modern graphics processing unit (GPU). Unlike the general 3D volume rendering problem, an auroral display is emissive and can be factored into a height-dependent energy deposition function, and a 2D electron flux map. We also present a GPU-friendly atmosphere model, which includes an integrable analytic approximation of the atmosphere’s density along a ray. Together, these techniques enable a modern consumer graphics card to realistically render the aurora at 20–80fps, from any point of view either inside or outside the atmosphere. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | Number 1-3 (2011) |
Files in This Item:
File | Description | Size | Format | |
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Lawlor.pdf | 814,36 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/1242
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