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DC poleHodnotaJazyk
dc.contributor.authorTaibo, Javier
dc.contributor.authorSeoane, Antonio
dc.contributor.authorHernández, Luis
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-02-19T14:32:15Z
dc.date.available2013-02-19T14:32:15Z
dc.date.issued2009
dc.identifier.citationJournal of WSCG. 2009, vol. 17, no. 1-3, p. 25-32.en
dc.identifier.issn1213–6972 (hardcopy)
dc.identifier.issn1213–6980 (CD-ROM)
dc.identifier.issn1213–6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg2009/Papers_2009/!_2009_J_WSCG_No_1-3.zip
dc.identifier.urihttp://hdl.handle.net/11025/1276
dc.description.abstractThe real-time rendering of arbitrarily large textures is a problem that has long been studied in terrain visualization. For years, different approaches have been published that have either expensive hardware requirements or other severe limitations in quality, performance or versatility. The biggest problem is usually a strong coupling between geometry and texture, both regarding database structure, as well as LOD management. This paper presents a new approach to high resolution, real-time texturing of dynamic data that avoids the drawbacks of previous techniques and offers additional possibilities. The most important benefits are: out-of-core texture visualization from dynamic data, efficient per-fragment texture LOD computation, total independence from the geometry engine, high quality filtering and easiness of integration with user custom shaders and multitexturing. Because of its versatility and independence from geometry, the proposed technique can be easily and efficiently applied to any existing terrain geometry engine in a transparent way.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION AGENCYcs
dc.subjectvykreslovánícs
dc.subjectvirtuální texturacs
dc.subjectdynamická datacs
dc.subjectgeografické informační systémycs
dc.subjectteréncs
dc.titleDynamic virtual texturesen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedrenderingen
dc.subject.translatedvirtual textureen
dc.subject.translateddynamic dataen
dc.subject.translatedgeographical information systemsen
dc.subject.translatedterrainen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Number 1-3 (2009)

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