Title: Instant animated grass
Authors: Habel, Ralf
Wimmer, Michael
Jeschke, Stefan
Citation: Journal of WSCG. 2007, vol. 15, no. 1-3, p. 123-128.
Issue Date: 2007
Publisher: Václav Skala - UNION Agency
Document type: článek
article
URI: http://hdl.handle.net/11025/1419
http://wscg.zcu.cz/wscg2007/Papers_2007/journal/!WSCG2007_Journal_Final.zip
ISBN: 978-80-86943-00-8
ISSN: 1213-6972 (hardcopy)
1213-6964 (online)
1213-6980 (CD-ROM)
Keywords: real-time vykreslování;přírodní jevy;programování grafických procesorů;tráva
Keywords in different language: real-time rendering;natural phenomena;graphic processing units programming;grass
Abstract: This paper introduces a technique for rendering animated grass in real time. The technique uses front-to-back compositing of implicitly defined grass slices in a fragment shader and therefore significantly reduces the overhead associated with common vegetation rendering systems. We also introduce a texture-based animation scheme that combines global wind movements with local turbulences. Since the technique is confined to a fragment shader, it can be easily integrated into any rendering system and used as a material in existing scenes.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 15, number 1-3 (2007)

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Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/1419

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