Title: Real-time rendering of planets with atmospheres
Authors: Schafhitzel, Tobias
Falk, Martin
Ertl, Thomas
Citation: Journal of WSCG. 2007, vol. 15, no. 1-3, p. 91-98.
Issue Date: 2007
Publisher: Václav Skala - UNION Agency
Document type: článek
article
URI: http://wscg.zcu.cz/wscg2007/Papers_2007/journal/!WSCG2007_Journal_Final.zip
http://hdl.handle.net/11025/1430
ISBN: 978-80-86943-00-8
ISSN: 1213-6972 (hardcopy)
1213-6964 (online)
1213-6980 (CD-ROM)
Keywords: atmosférický rozptyl;sledování paprsku;planety;vykreslování;GPU;terén
Keywords in different language: atmospheric scattering;ray tracing;planets;rendering;graphic processing units programming;terrain
Abstract: This paper presents a real time technique for planetary rendering and atmospheric scattering effects. Our implementation is based on Nishita’s atmospheric model which describes actual physical phenomena, taking into account air molecules and aerosols, and on a continuous level-of-detail planetary renderer. We obtain interactive frame rates by combining the CPU bound spherical terrain rendering with the GPU computation of the atmospheric scattering. In contrast to volume rendering approaches, the parametrization of the light attenuation integral we use makes it possible to pre-compute it completely. The GPU is used for determining the texture coordinates of the pre computed 3D texture, taking into account the actual spatial parameters. Our approach benefits from its independence of the rendered terrain geometry. Therefore, we demonstrate the utility of our approach showing planetary renderings of Earth and Mars.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 15, number 1-3 (2007)

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