Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Stanciulescu, Bogdan | |
dc.contributor.author | Louchet, Jean | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2015-03-30T09:52:38Z | - |
dc.date.available | 2015-03-30T09:52:38Z | - |
dc.date.issued | 2000 | |
dc.identifier.citation | WSCG '2000: Conference proceeding: The 8th International Conference in Central Europe on Computers Graphics, Visualization and Interaktive Digital Media '2000 in cooperation with EUROGRAPHICS and IFIP WG 5.10: University of West Bohemia, Plzen, Czech republic, February 7 - 10, 2000, p. 92-99. | en |
dc.identifier.isbn | 80-7082-612-6 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2000/Papers_2000/T43.ps.gz | |
dc.identifier.uri | http://hdl.handle.net/11025/15433 | |
dc.description.abstract | This paper presents how it is possible to introduce active motricity into particle-bond systems used in applications such as image animation. We chose to add into some neural network capabilities over the classical approach, in order to obtain a system able to model a larger class of behaviour. Therefore a new type of binary bond enriched with a neural-based command ability is proposed and tested in this paper. This “active” bond acts like a controlled muscle in order to produce motricity. An Evolutionary Strategy is used to optimise the particle-bond system parameters through evolving parameter sets. We tested our method both on artificially generated data and on data collected from real-life motion. Results and comparisons between our method and other approaches show the advantage of using active particle-bond systems for image animation applications. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | University of West Bohemia | en |
dc.relation.ispartofseries | WSCG '2000: Conference proceeding | en |
dc.rights | © University of West Bohemia | en |
dc.subject | počítačová animace | cs |
dc.subject | počítačová grafika | cs |
dc.subject | počítačové modelování | cs |
dc.subject | evoluční strategie | cs |
dc.subject | analýza pohybu | cs |
dc.subject | neuronové sítě | cs |
dc.title | Evolutionary Identification of Active Particle Systems | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | computer animation | en |
dc.subject.translated | computer graphics | en |
dc.subject.translated | computer modelling | en |
dc.subject.translated | evolutionary strategies | en |
dc.subject.translated | motion analysis | en |
dc.subject.translated | neural networks | en |
dc.type.status | Peer-reviewed | en |
Appears in Collections: | WSCG '2000: Conference proceeding |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Stanciulescu.pdf | Plný text | 1,16 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/15433
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