Title: | A Z-Buffer CSG Rendering Algorithm for Convex Objects |
Authors: | Nigel, Stewart Geoff, Leach Sabu, John |
Citation: | WSCG '2000: Conference proceeding: The 8th International Conference in Central Europe on Computers Graphics, Visualization and Interaktive Digital Media '2000 in cooperation with EUROGRAPHICS and IFIP WG 5.10: University of West Bohemia, Plzen, Czech republic, February 7 - 10, 2000, p. 369-372. |
Issue Date: | 2000 |
Publisher: | University of West Bohemia |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2000/Papers_2000/R41.pdf http://hdl.handle.net/11025/15478 |
ISBN: | 80-7082-612-6 |
Keywords: | vykreslovací algoritmy;vektorové modelování geometrických objektů;OpenGL;numericky řízená verifikace |
Keywords in different language: | rendering algorithms;constructive solid geometry;OpenGL;numerically controlled verification |
Abstract: | A new algorithm for image-space CSG rendering is presented, based on subtraction of convex objects in a specific sequence. The algorithm has been implemented on OpenGL PC graphics hardware, as well as SGI workstations. Advantages of the algorithm include simpler implementation, closer affinity to hardware capabilities and comparable performance to other image-space CSG algorithms. The new algorithm is described, and compared to previous algorithms, experimentally and theoretically. Some graphics hardware issues related to image-space CSG performance are also discussed. |
Rights: | © University of West Bohemia |
Appears in Collections: | WSCG '2000: Conference proceeding |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/15478
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