Title: Quantitatively comparing virtual and real draping of clothes
Authors: Botino, A.
Laurentini, A.
Scalabrin, S.
Citation: Journal of WSCG. 2001, vol. 9, no. 1-3.
Issue Date: 2001
Publisher: Václav Skala - UNION Agency
Document type: článek
article
URI: http://hdl.handle.net/11025/15762
http://wscg.zcu.cz/wscg2001/WSCG2001_Program.htm
ISSN: 1213-6972 (print)
1213-6980 (CD-ROM)
1213-6964 (online)
Keywords: počítačová grafika;test Kawabata;kvantitativní porovnání
Keywords in different language: computer graphics;Kawabata tests;quantitive comparison
Abstract in different language: Several cloth modeling techniques have been proposed. Their main purpose is the realistic simulation of the garments of virtual actors for entertainment and advertising. In these areas, the main concern is to construct fast algorithms, able to produce impressive and qualitatively satisfactory draping of clothes. Other applications, as designing, manufacturing and selling real garments, call for a virtual draping which not only satisfies the human eye, but also closely mimics the real physical draping of clothes. From this viewpoint we will discuss some modeling techniques, and present some result concerning the quantitative comparison between the draping of real clothes and their virtual counterpart.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 9, number 1-3 (2001)

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