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DC poleHodnotaJazyk
dc.contributor.authorKang, Young-Min
dc.contributor.authorChoi, Jeong-Hyeon
dc.contributor.authorCho, Hwan-Gue
dc.contributor.authorLee, Do-Hoon
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-22T10:57:28Z
dc.date.available2015-09-22T10:57:28Z
dc.date.issued1998
dc.identifier.citationJournal of WSCG. 1998, vol. 6, no. 1-3, p. 1-11.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://hdl.handle.net/11025/15848
dc.identifier.urihttp://wscg.zcu.cz/wscg1998/wscg98.htm
dc.format11 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectanimace látkycs
dc.subjectmass-spring modelcs
dc.subjectimplicitní metodacs
dc.subjectrealistické detailycs
dc.subjectzahnutá křivkacs
dc.titleAn efficient animation of wrinkled cloth with approximate implicit integrationen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedThis paper presents an efficient method for creating the animation of flexible objects. The mass-spring model was used to represent flexible objects. The easiest approach to creating animation with the mass-spring model is the explicit Euler method, but the method has a serious weakness in that it suffers from an instability problem. The implicit integration method is a possible solution, but a critical flaw of the implicit method is that it involves a large linear system. This paper presents an approximate implicit method for the mass-spring model. The proposed technique updates with stability the state of n mass points in O(n) time when the number of total springs is O(n). In order to increase the efficiency of simulation or reduce the numerical errors of the proposed approximate implicit method, the number of mass points must be as small as possible. However, coarse discretization with a small number of mass points generates an unrealistic appearance for a cloth model. By introducing a wrinkled cubic spline curve, we propose a new technique that generates realistic details of the cloth model, even though a small number of mass points are used for simulation.en
dc.subject.translatedcloth animationen
dc.subject.translatedmass-spring modelen
dc.subject.translatedimplicit methoden
dc.subject.translatedrealistic detailen
dc.subject.translatedwrinkled curveen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 6, number 1-3 (1998)

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