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dc.contributor.authorHergenröther, Elke
dc.contributor.authorDähne, Patrick
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-25T07:40:27Z
dc.date.available2015-09-25T07:40:27Z
dc.date.issued2000
dc.identifier.citationJournal of WSCG. 2000, vol. 8, no. 1-3.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg2000/wscg_2000_program.htm
dc.identifier.urihttp://hdl.handle.net/11025/15962
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvirtuální realitacs
dc.subjectsimulacecs
dc.subjectdeformované objektycs
dc.subjectkinematikacs
dc.subjectpružinycs
dc.titleReal-time virtual cables based on kinematic simulationen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedWe present an algorithm for the real-time simulation of virtual cables using inverse kinematics. A cable is modeled by consecutive cylinder segments of equal size. The segments are connected by ball joints. At every joint there is a spiral spring acting against the excursion of the joint. Given a start and an end position of the cable, the algorithm calculates the shape of the cable that leads to minimal total energy. The total energy is the sum of the potential energies of the segments and the elastic energies of the springs. First, the algorithm calculates a cable with minimal total energy consisting of two segments. This is taken as a starting basis for the computation of a cable consisting of four segments. At each following step, the number of segments is doubled and a new shape of the cable is calculated based on the solution of the previous step. The great advantage of this approach is the easy accommodation of the solution exactness to the available computation time. If the user of the VR application is moving the cable, he gets a fast but rough feedback. If he stops moving it, he/she gets an exact shape.en
dc.subject.translatedvirtual realityen
dc.subject.translatedsimulationen
dc.subject.translateddeformable objectsen
dc.subject.translatedkinematicsen
dc.subject.translatedspringsen
dc.type.statusPeer-revieweden
Appears in Collections:Volume 8, number 1-3 (2000)

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