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dc.contributor.authorŠrámek, Miloš
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-30T05:53:32Z
dc.date.available2015-09-30T05:53:32Z
dc.date.issued1995
dc.identifier.citationJournal of WSCG. 1995, vol. 3, no. 1-2, p. 466-475.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg1995/wscg95.htm
dc.identifier.urihttp://hdl.handle.net/11025/16049
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectsledování paprskucs
dc.subjectvykreslovánícs
dc.subjectobjemová datacs
dc.subjectalgoritmycs
dc.titleComparison of some ray generators for ray tracing volumetric dataen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedRay tracing is a popular technique for rendering not only analytical objects, but also volumetric data, either synthetized or measured. Different techniques for the ray definition by traversal of the voxel space were designed. The first part of the paper is an overview of ray tracing or ray casting algorithms for the volume data. Stress is laid upon exploiting various kinds of speed up techniques. In the second part, we compare some of these approaches in a computer experiment. Further we show that an appropriate choice of background traversal algorithm can significantly shorten computation time of the exact ray-surface intersection point.en
dc.subject.translatedray tracingen
dc.subject.translatedrenderingen
dc.subject.translatedvolume dataen
dc.subject.translatedalgorithmsen
dc.type.statusPeer-revieweden
Appears in Collections:Volume 3, number 1-2 (1995)

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