Title: Comparison of some ray generators for ray tracing volumetric data
Authors: Šrámek, Miloš
Citation: Journal of WSCG. 1995, vol. 3, no. 1-2, p. 466-475.
Issue Date: 1995
Publisher: Václav Skala - UNION Agency
Document type: článek
article
URI: http://wscg.zcu.cz/wscg1995/wscg95.htm
http://hdl.handle.net/11025/16049
ISSN: 1213-6972 (print)
1213-6980 (CD-ROM)
1213-6964 (online)
Keywords: sledování paprsku;vykreslování;objemová data;algoritmy
Keywords in different language: ray tracing;rendering;volume data;algorithms
Abstract in different language: Ray tracing is a popular technique for rendering not only analytical objects, but also volumetric data, either synthetized or measured. Different techniques for the ray definition by traversal of the voxel space were designed. The first part of the paper is an overview of ray tracing or ray casting algorithms for the volume data. Stress is laid upon exploiting various kinds of speed up techniques. In the second part, we compare some of these approaches in a computer experiment. Further we show that an appropriate choice of background traversal algorithm can significantly shorten computation time of the exact ray-surface intersection point.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 3, number 1-2 (1995)

Files in This Item:
File Description SizeFormat 
Sramek_95.pdfPlný text1,23 MBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/16049

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.