Název: | Virtual environment and sensori-motor activities: visualization |
Autoři: | Mokhtari, M. Lemieux, F. Bernier, F. Ouellet, D. Drouin, R. Laurendeau, D. Branzan-Albu, A. |
Citace zdrojového dokumentu: | Journal of WSCG. 2004, vol. 12, no. 1-3, p. 293-300. |
Datum vydání: | 2004 |
Nakladatel: | UNION Agency |
Typ dokumentu: | článek article |
URI: | http://wscg.zcu.cz/wscg2004/Papers_2004_Full/D23.pdf http://hdl.handle.net/11025/1703 |
ISSN: | 1213-6972 |
Klíčová slova: | virtuální prostředí;virtuální realita;vizualizační hardware;vizualizační software |
Klíčová slova v dalším jazyce: | virtual environment;virtual reality;visualization hardware;visualization software |
Abstrakt: | The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensori-motor systems, both hardware and software, are the components of a VR system that contribute to generate the VEs and to create the feeling of being there. This paper reviews the different visu-alization hardware/software components that are at the heart of a VR system and provides means for assessing their perform-ance in the context of various applications. Because of its historical and functional importance in the field of VR, visualiza-tion hardware is reviewed first (HMDs, VRDs, stereo glasses, CRT, LCD monitors and Plasma displays...). Then, a list of the most important insights, which should be addressed when designing and assembling a VR system, are discussed. Finally, visualization software is covered in the context of the available hardware components. |
Práva: | © UNION Agency |
Vyskytuje se v kolekcích: | Volume 12, number 1-3 (2004) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
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D23.pdf | 406,09 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/1703
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