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dc.contributor.authorMálková, Martina
dc.date.accessioned2016-06-22T06:13:02Z
dc.date.available2016-06-22T06:13:02Z
dc.date.issued2010
dc.identifier.urihttp://www.kiv.zcu.cz/publications/
dc.identifier.urihttp://hdl.handle.net/11025/21564
dc.format63 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUniversity of West Bohemia in Pilsenen
dc.rights© University of West Bohemia in Pilsenen
dc.subjectmorfovánícs
dc.subjectmodelovánícs
dc.subjectlidský obličejcs
dc.titleMorphing of geometrical objects in boundary representation: technical report no. DCSE/TR-2010-02en
dc.typezprávacs
dc.typereporten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedMorphing is a technique for smooth transformation between two objects, however, it may be also used as a tool for modeling new objects from existing ones. In our work, we address both areas. We work with objects in boundary representation(simple polygons in 2D, triangle meshes in 3D. First, we present a new method for natural growth-like transformation, working both in 2D and 3D. Then, we focus on morphing faces, as modeling and animating faces is a very important task in computer graphics. We present a tool for computing average faces from scanned data, which we developed to create face models for psychological tests on face perception, done by psychologists from Charles University in Prague. Possible ideas for further research concerning face meshes are also presented.en
dc.subject.translatedmorphingen
dc.subject.translatedmodellingen
dc.subject.translatedhuman faceen
Vyskytuje se v kolekcích:Zprávy / Reports (KIV)

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