Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Ulrich, Christine | |
dc.contributor.author | Grund, Nico | |
dc.contributor.author | Derzapf, Evgenij | |
dc.contributor.author | Lobachev, Oleg | |
dc.contributor.author | Guthe, Guthe | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2017-11-08T13:12:18Z | |
dc.date.available | 2017-11-08T13:12:18Z | |
dc.date.issued | 2014 | |
dc.identifier.citation | WSCG 2014: communication papers proceedings: 22nd International Conference in Central Europeon Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 361-368. | en |
dc.identifier.isbn | 978-80-86943-71-8 | |
dc.identifier.uri | wscg.zcu.cz/WSCG2014/!!_2014-WSCG-Communication.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/26435 | |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | WSCG 2014: communication papers proceedings | en |
dc.rights | @ Václav Skala - UNION Agency | cs |
dc.subject | pochodující krychle | cs |
dc.subject | zjednodušení | cs |
dc.subject | rekonstrukce | cs |
dc.title | Parallel iso-surface extraction and simplification | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | When extracting iso-surfaces from large volume data sets, long processing times are required and a high number of polygons is generated. We propose a massively parallel iso-surface extraction and simplification algorithm. The extraction is based on the marching cubes algorithm. In order to process large volume data sets, we perform the extraction with an interleaved simplification step using parallel edge collapses and the quadric error metrics. Interleaving extraction and simplification is based on locally postponing collapse operations close to the processing front. In contrast to previous methods, we do not need an explicit simplification error fall-off close to the front. Thus we can produce meshes with the same quality as if we would simplify the complete mesh after extraction. By implementing both extraction and simplification on the GPU, we can reconstruct high quality iso-surfaces from large data sets within a few seconds. | en |
dc.subject.translated | marching cubes | en |
dc.subject.translated | simplification | en |
dc.subject.translated | reconstruction | en |
dc.type.status | Peer-reviewed | en |
Appears in Collections: | WSCG 2014: Communication Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
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Ulrich.pdf | Plný text | 21,19 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/26435
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