Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Keul, Kevin | |
dc.contributor.author | Müller, Stefan | |
dc.contributor.author | Lemke, Paul | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2018-04-10T08:36:51Z | - |
dc.date.available | 2018-04-10T08:36:51Z | - |
dc.date.issued | 2016 | |
dc.identifier.citation | WSCG 2016: full papers proceedings: 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 17-25. | en |
dc.identifier.isbn | 978-80-86943-57-2 | |
dc.identifier.issn | 2464–4617 (print) | |
dc.identifier.issn | 2464–4625 (CD-ROM) | |
dc.identifier.uri | wscg.zcu.cz/WSCG2016/!!_CSRN-2601.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/29527 | |
dc.description.abstract | We propose an efficient approach to precompute and reuse visibility information based on existing spatial data structures by using a precomputed data structure: the line space. This data structure provides an additional skip condition by checking whether the subnodes in a hierarchical spatial data structures need to check for intersection with the ray. We evaluate this method on different test scenes and show that it is able to achieve a remarkable speed-up by using this skip condition. Furthermore we describe algorithms for fast set-up and traversal in detail and discuss important strategies for this approach. | en |
dc.format | 9 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | WSCG 2016: full papers proceedings | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | vizualizace | cs |
dc.subject | počítačová grafika | cs |
dc.subject | trasování paprsku | cs |
dc.subject | datová struktura | cs |
dc.subject | algoritmy viditelnosti | cs |
dc.title | Accelerating spatial data structures in ray tracing through precomputed line space visibility | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | visualization | en |
dc.subject.translated | computer graphics | en |
dc.subject.translated | ray tracing | en |
dc.subject.translated | data structures | en |
dc.subject.translated | visibility algorithms | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG 2016: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Keul.pdf | Plný text | 2,16 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/29527
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