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DC poleHodnotaJazyk
dc.contributor.authorBrice, Daniel
dc.contributor.authorDevine, Scott
dc.contributor.authorRafferty, Karen
dc.contributor.editorSkala, Václav
dc.date.accessioned2018-04-11T07:52:23Z-
dc.date.available2018-04-11T07:52:23Z-
dc.date.issued2017
dc.identifier.citationWSCG 2017: full papers proceedings: 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 37-43.en
dc.identifier.isbn978-80-86943-44-2
dc.identifier.issn2464–4617 (print)
dc.identifier.issn2464–4625 (CD-ROM)
dc.identifier.uriwscg.zcu.cz/WSCG2017/!!_CSRN-2701.pdf
dc.identifier.urihttp://hdl.handle.net/11025/29543
dc.description.abstractIt is well known that multi-sensory stimulation can enhance immersion within virtual environments. Whilst there has been rapid development of devices which can enhance the visual immersion, technology to stimulate other senses, such as touch, is still under developed. Currently there is a problem wherein a surface in a virtual environment, such as a wall, cannot replicate the physical properties of a solid object. In this paper a novel system is proposed utilising the HTC VIVE and Rethink Robotics’ Baxter Robot to replicate surfaces. A demonstration has been created whereby a user climbs a wall in a virtual environment by grabbing onto ledges which exist as a physical body located on Baxter’s end effector. The system uses bi-directional TCP communication between an environment developed in Epic Games’ Unreal Engine and the Baxter robot running the Robot Operating System framework. When an ascending user reaches out and grabs a ledge on the virtual wall they will be applying a torque to the Baxter arm which can be measured and the intended movement of the user inferred, resulting in the ledge being moved through a suitable Inverse Kinematics path. This has provided the user with the ability to climb a wall in VR in the absence of any hand tracking methods whilst receiving force feedback from the ledges they grasp onto. Current alternative systems only exist as wearables or operate in small spaces. The increased immersion in this VR demo can be used to assist those with phobias of heights.en
dc.format7 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2017: full papers proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjecthaptický systémcs
dc.subjectBaxtercs
dc.subjectvirtuální realitacs
dc.subjectfobiecs
dc.subjectpsychoterapiecs
dc.subjectHTC Vivecs
dc.titleA novel force feedback haptics system with applications in phobia treatmenten
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedhaptics systemen
dc.subject.translatedbaxteren
dc.subject.translatedvirtual realityen
dc.subject.translatedphobiaen
dc.subject.translatedpsychotherapyen
dc.subject.translatedHTC Viveen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG 2017: Full Papers Proceedings

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