Název: A generic approach for sunlight and shadow impact computation on large city models
Autoři: Jaillot, Vincent
Pedrinis, Frédéric
Servigne, Sylvie
Gesquière, Gilles
Citace zdrojového dokumentu: WSCG 2017: full papers proceedings: 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 45-54.
Datum vydání: 2017
Nakladatel: Václav Skala - UNION Agency
Typ dokumentu: konferenční příspěvek
conferenceObject
URI: wscg.zcu.cz/WSCG2017/!!_CSRN-2701.pdf
http://hdl.handle.net/11025/29544
ISBN: 978-80-86943-44-2
ISSN: 2464–4617 (print)
2464–4625 (CD-ROM)
Klíčová slova: sluneční a stínové výpočty;3D modely měst;obecný přístup;různé váhy;velké plochy;studie dopadů
Klíčová slova v dalším jazyce: sunlight and shadow computation;3D city models;generic approach;different scales;large areas;impact study
Abstrakt: Study of sunlight and shadow effects on the city has become more accessible with the development of 3D city models. It allows measuring when and how an object is exposed to the sunlight, which enables conducting many related studies such as energy analyses or urban planning. While many works have been done for this purpose, it may be interesting to know which objects (terrain, buildings, trees, etc.) prevent other objects from being exposed to the sunlight. In this paper we propose a method which detects the sunlit zones on a city model and the shadow impact of its objects. As these objects can be of various natures and as the acquisition processes varies from one city to another, they are not all necessarily available in each city model. Since an object’s shadow can impact other very distant objects, we must have a method that handles efficiently large areas, especially knowing that city models can have fine geometric and semantic definitions. The generic approach we propose can manage these different city models by supporting every type of the above-mentioned objects and by relying on the use of standards. This paper presents a generic method which allows sunlight and shadow computation on arbitrarily large 3D city models for impact analyses of each city object on its surroundings (close and far). This means that besides checking if a city object is shaded or not, we know which objects are responsible for the shade, thus allowing various impact analyses on cities.
Práva: © Václav Skala - UNION Agency
Vyskytuje se v kolekcích:WSCG 2017: Full Papers Proceedings

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
Jaillot.pdfPlný text1,62 MBAdobe PDFZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/29544

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.