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dc.contributor.authorArvanitis, Gerasimos
dc.contributor.authorLalos, Aris S.
dc.contributor.authorMoustakas, Konstantinos
dc.contributor.authorFakotakis, Nikos
dc.contributor.editorSkala, Václav
dc.date.accessioned2018-04-11T09:12:36Z-
dc.date.available2018-04-11T09:12:36Z-
dc.date.issued2017
dc.identifier.citationWSCG 2017: full papers proceedings: 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 125-132.en
dc.identifier.isbn978-80-86943-44-2
dc.identifier.issn2464–4617 (print)
dc.identifier.issn2464–4625 (CD-ROM)
dc.identifier.uriwscg.zcu.cz/WSCG2017/!!_CSRN-2701.pdf
dc.identifier.urihttp://hdl.handle.net/11025/29553
dc.description.abstractWe introduce a novel approach to support fast and efficient completion of arbitrary animation sequences, ideally suited for real-time scenarios, such as immersive tele-presence systems and gaming. In most of these applications, the reconstruction of 3D animations is based on dynamic meshes which are highly incomplete, stressing the need of completion approaches with low computational requirements. In this paper, we present a new online approach for fast and effective completion of 3D animated models that estimates the position of the unknown vertices of the current frame by exploiting the connectivity information and the current motion vectors of the known vertices. Extensive evaluation studies carried out using a collection of different incomplete animated models, verify that the proposed technique achieves plausible reconstruction output despite the constraints posed by arbitrarily complex and motion scenarios.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2017: full papers proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subject3D animovaná okacs
dc.subjectchybějící vrcholycs
dc.subjectvážené iterační funkcecs
dc.titleFast and effective dynamic mesh completionen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translated3D animated meshesen
dc.subject.translatedmissing verticesen
dc.subject.translatedweighed iterative functionen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG 2017: Full Papers Proceedings

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