Title: Efficient atmospheric rendering for mobile virtual globes
Authors: Santana, José M.
Trujillo, Agustín
Suárez, José P.
Ortega, Sebastián
Citation: WSCG 2017: poster papers proceedings: 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 59-63.
Issue Date: 2017
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: wscg.zcu.cz/WSCG2017/!!_CSRN-2703.pdf
http://hdl.handle.net/11025/29613
ISBN: 978-80-86943-46-6
ISSN: 2464-4617
Keywords: virtuální globus;atmosférické vykreslování;volumetrické vykreslování;rayleigh rozptylu;mobilní zařízení
Keywords in different language: virtual globe;atmospheric rendering;volumetric rendering;rayleigh scattering;mobile devices
Abstract: Most virtual globe systems feature a rendering of the atmosphere that surrounds the earth. This element is so widespread that seeing a virtual earth without a surrounding halo makes the image seem much more artificial. Atmospheric rendering is a costly process aimed to enhance the realism and beauty of the scene. For that reason many virtual globe systems, specially in low-resourced devices, rely on simplified schemes to represent the atmosphere. However, the accurate representation of the atmosphere implies the volumetric rendering of the semi-transparent air mass that covers the whole geographical scene. Thus, the color of each pixel is composed of the light scattered by all the points in space projected on that pixel. The present work takes advantage of the spherical symmetry of the atmosphere’s mathematical model to implement efficiently this volumetric rendering on mobile devices.
Rights: © Václav Skala - Union Agency
Appears in Collections:WSCG 2017: Poster Papers Proceedings

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