Title: Low latency rendering in augmented reality based on head movement
Authors: Kim, Jung-Bum
Choi, Joon-Hyun
Ahn, Sang-Jun
Park, Chan-Min
Citation: WSCG '2016: short communications proceedings: The 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech RepublicMay 30 - June 3 2016, p. 115-119.
Issue Date: 2016
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: wscg.zcu.cz/WSCG2016/!!_CSRN-2602.pdf
http://hdl.handle.net/11025/29694
ISBN: 978-80-86943-58-9
ISSN: 2464-4617
Keywords: rozšířená realita;nízká latence vykreslování;úroveň detailu;pohyb hlavy
Keywords in different language: augmented reality;low latency rendering;level of detail;head movement
Abstract: In Augmented Reality, AR, the latency is a huge problem that disrupts immersive experience especially when head-worn devices are involved. Rendering of virtual objects generally accounts for major proportion of the latency in AR. In this paper, we identify the problem caused by the latency and observe human perception of virtual objects during head movement to find opportunities to reduce the latency. We propose solutions that reduce the latency of rendering by introducing Level of Detail (LoD) concept based on head movement. Experimental results show our approach is effective to decrease the latency of rendering.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2016: Short Papers Proceedings

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