Title: | Evolutionary Generation of Primitive-Based Mesh Abstractions |
Authors: | Friedrich, Markus Cuevas, Felip Guimerà Sedlmeier, Andreas Ebert, André |
Citation: | Journal of WSCG. 2018, vol. 26, no. 1, p. 17-26. |
Issue Date: | 2019 |
Publisher: | Václav Skala - UNION Agency |
Document type: | článek article |
URI: | http://hdl.handle.net/11025/35550 |
ISSN: | 1213-6964 (on-line) 1213-6972 (print) 1213-6980 (CD-ROM) |
Keywords: | evoluční algoritmy;zpracování geometrie;Computer Aided Design;CSG;hluboké učení |
Keywords in different language: | evolutionary algorithms;geometry processing;CAD;CSG;deep learning |
Abstract in different language: | The procedural generation of data sets for empirical algorithm validation and deep learning tasks in the area of primitive-based geometry is cumbersome and time-consuming while ready-to-use data sets are rare. We propose a new and highly flexible framework based on Evolutionary Computing that is able to create primitive-based abstractions of existing triangle meshes favoring fast running times and high geometric variation over reconstruction precision. These abstractions are represented as CSG trees to widen the scope of possible applications. As part of the evaluation, we show how we successfully used the generator to create a data set for the evaluation of neural point cloud segmentation pipelines and additionally explain how to use the system to create artistic abstractions of meshes provided by publicly available triangle mesh databases. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | Volume 27, Number 1 (2019) |
Files in This Item:
File | Description | Size | Format | |
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Friedrich.pdf | Plný text | 6,24 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/35550
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