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dc.contributor.authorBrunet, Jean-Nicolas
dc.contributor.authorMagnoux, Vincent
dc.contributor.authorOzell, Benoît
dc.contributor.authorCotin, Stéphane
dc.contributor.editorSkala, Václav
dc.date.accessioned2019-10-22T10:28:46Z
dc.date.available2019-10-22T10:28:46Z
dc.date.issued2019
dc.identifier.citationWSCG 2019: full papers proceedings: 27. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 91-100.en
dc.identifier.isbn978-80-86943-37-4 (CD/-ROM)
dc.identifier.issn2464-4625 (CD/DVD)
dc.identifier.issn2464–4617 (print)
dc.identifier.urihttp://hdl.handle.net/11025/35613
dc.format10 s.cs
dc.format.mimetypeapplication/odt
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.rights© Václav Skala - UNION Agencycs
dc.subjectmeshless metodycs
dc.subjectfyzicky založené modelovánícs
dc.subjectinteraktivní simulacecs
dc.subjectbodové modelycs
dc.titleCorotated meshless implicit dynamics for deformable bodiesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedThis paper proposes a fast, stable and accurate meshless method to simulate geometrically non-linear elastic behaviors. To address the inherent limitations of finite element (FE) models, the discretization of the domain is simplified by removing the need to create polyhedral elements. The volumetric locking effect exhibited by incompressible materials in some linear FE models is also completely avoided. Our approach merely requires that the volume of the object be filled with a cloud of points. To minimize numerical errors, we construct a corotational formulation around the quadrature positions that is well suited for large displacements containing small deformations. The equations of motion are integrated in time following an implicit scheme. The convergence rate and accuracy are validated through both stretching and bending case studies. Finally, results are presented using a set of examples that show how we can easily build a realistic physical model of various deformable bodies with little effort spent on the discretization of the domain.en
dc.subject.translatedmeshless methodsen
dc.subject.translatedphysically-based modellingen
dc.subject.translatedinteractive simulationen
dc.subject.translatedpoint-based modelsen
dc.identifier.doihttps://doi.org/10.24132/CSRN.2019.2901.1.11
dc.type.statusPeer-revieweden
Appears in Collections:WSCG 2019: Full Papers Proceedings

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