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DC poleHodnotaJazyk
dc.contributor.authorMartinez, Swann
dc.contributor.authorChen, Chu-Yin
dc.contributor.editorSkala, Václav
dc.date.accessioned2021-08-31T06:54:22Z
dc.date.available2021-08-31T06:54:22Z
dc.date.issued2021
dc.identifier.citationWSCG 2021: full papers proceedings: 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 91-100.en
dc.identifier.isbn978-80-86943-34-3
dc.identifier.issn2464-4617
dc.identifier.issn2464–4625(CD/DVD)
dc.identifier.urihttp://hdl.handle.net/11025/45013
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.rights© Václav Skala - UNION Agencycs
dc.subjectspolupráce v reálném časecs
dc.subjectpracovní postup vytváření 3Dcs
dc.subjectvíceuživatelskýcs
dc.subjectgrafická rozhraní člověk -počítačcs
dc.subjectReplikace grafu závislosti 3D scénycs
dc.titleA Framework Enabling Real-time Multi-user Collaborative Workflow in 3D Digital Content Creation Softwareen
dc.typeconferenceObjecten
dc.typekonferenční příspěvekcs
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedThis paper reports on a graph-based approach to enable real-time update of 3D shared elements over the networkbetween multiple artists working simultaneously on the same 3D scene. It presents an experimental framework forexploring real-time collaboration in Digital Content Creation such as animation. The framework combines a push-pull network architecture and data translation protocol with hybrid command/data replication mechanisms. Thisenables the synchronization of object components and hierarchy between multiple instances of the same DigitalContent Creation application in a non-destructive way. Conflicts between users are prevented with a strong rightmanagement system. We demonstrate the interest of such an approach by means of an application example inBlender and discuss collaborative experimental sessions outcomes over a Local Area Network and through theInternet.en
dc.subject.translatedreal-time collaborationen
dc.subject.translated3D creation workflowen
dc.subject.translatedmulti-useren
dc.subject.translatedgraphical human computer interfacesen
dc.subject.translated3D Scene Dependency Graph Replicationen
dc.identifier.doihttps://doi.org/10.24132/CSRN.2021.3101.10
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG 2021: Full Papers Proceedings

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