Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Martinez, Swann | |
dc.contributor.author | Chen, Chu-Yin | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2021-08-31T06:54:22Z | |
dc.date.available | 2021-08-31T06:54:22Z | |
dc.date.issued | 2021 | |
dc.identifier.citation | WSCG 2021: full papers proceedings: 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 91-100. | en |
dc.identifier.isbn | 978-80-86943-34-3 | |
dc.identifier.issn | 2464-4617 | |
dc.identifier.issn | 2464–4625(CD/DVD) | |
dc.identifier.uri | http://hdl.handle.net/11025/45013 | |
dc.format | 10 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | spolupráce v reálném čase | cs |
dc.subject | pracovní postup vytváření 3D | cs |
dc.subject | víceuživatelský | cs |
dc.subject | grafická rozhraní člověk -počítač | cs |
dc.subject | Replikace grafu závislosti 3D scény | cs |
dc.title | A Framework Enabling Real-time Multi-user Collaborative Workflow in 3D Digital Content Creation Software | en |
dc.type | conferenceObject | en |
dc.type | konferenční příspěvek | cs |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | This paper reports on a graph-based approach to enable real-time update of 3D shared elements over the networkbetween multiple artists working simultaneously on the same 3D scene. It presents an experimental framework forexploring real-time collaboration in Digital Content Creation such as animation. The framework combines a push-pull network architecture and data translation protocol with hybrid command/data replication mechanisms. Thisenables the synchronization of object components and hierarchy between multiple instances of the same DigitalContent Creation application in a non-destructive way. Conflicts between users are prevented with a strong rightmanagement system. We demonstrate the interest of such an approach by means of an application example inBlender and discuss collaborative experimental sessions outcomes over a Local Area Network and through theInternet. | en |
dc.subject.translated | real-time collaboration | en |
dc.subject.translated | 3D creation workflow | en |
dc.subject.translated | multi-user | en |
dc.subject.translated | graphical human computer interfaces | en |
dc.subject.translated | 3D Scene Dependency Graph Replication | en |
dc.identifier.doi | https://doi.org/10.24132/CSRN.2021.3101.10 | |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG 2021: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
I07.pdf | Plný text | 12,82 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/45013
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