Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Burkus, Viktória | |
dc.contributor.author | Kárpáti, Attila | |
dc.contributor.author | Szécsi, László | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2021-09-01T06:18:49Z | |
dc.date.available | 2021-09-01T06:18:49Z | |
dc.date.issued | 2021 | |
dc.identifier.citation | WSCG 2021: full papers proceedings: 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 237-244. | en |
dc.identifier.isbn | 978-80-86943-34-3 | |
dc.identifier.issn | 2464-4617 | |
dc.identifier.issn | 2464–4625(CD/DVD) | |
dc.identifier.uri | http://hdl.handle.net/11025/45029 | |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | počítačová grafika | cs |
dc.subject | metaballs | cs |
dc.subject | generativní neurální síť | cs |
dc.subject | rekonstrukce povrchu | cs |
dc.title | Particle-Based Fluid Surface Rendering with Neural Networks | en |
dc.type | conferenceObject | en |
dc.type | konferenční příspěvek | cs |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | Surface reconstruction for particle-based fluid simulation is a computational challenge on par with the simula-tion itself. In real-time applications, splatting-style rendering approaches based on forward rendering of particleimpostors are prevalent, but they suffer from noticeable artifacts.In this paper, we present a technique that combines forward rendering simulated features with deep-learning imagemanipulation to improve the rendering quality of splatting-style approaches to be perceptually similar to ray tracingsolutions, circumventing the cost, complexity, and limitations of exact fluid surface rendering by replacing it withthe flat cost of a neural network pass. Our solution is based on the idea of training generative deep neural networkswith image pairs consisting of cheap particle impostor renders and ground truth high quality ray-traced images. | en |
dc.subject.translated | computer graphics | en |
dc.subject.translated | metaballs | en |
dc.subject.translated | generative neural network | en |
dc.subject.translated | surface reconstruction | en |
dc.identifier.doi | https://doi.org/10.24132/CSRN.2021.3101.26 | |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG 2021: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
J29.pdf | Plný text | 6,22 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/45029
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