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DC poleHodnotaJazyk
dc.contributor.authorWegen, Ole
dc.contributor.authorDöllner, Jürgen
dc.contributor.authorTrapp, Matthias
dc.contributor.editorSkala, Václav
dc.date.accessioned2022-08-29T10:42:39Z
dc.date.available2022-08-29T10:42:39Z
dc.date.issued2022
dc.identifier.citationJournal of WSCG. 2022, vol. 30, no. 1-2, p. 72-81.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6964 (on-line)
dc.identifier.urihttp://hdl.handle.net/11025/49396
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.rights© Václav Skala - UNION Agencycs
dc.subjectSigned Distance Fieldscs
dc.subjectinteraktivní editacecs
dc.subjectGPUcs
dc.subjectCUDAcs
dc.titleInteractive Editing of Voxel-Based Signed Distance Fieldsen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedSigned distance functions computed in discrete form from given RGB-D data as regular voxel grids can represent manifold shapes as the zero crossing of a trivariate function; the corresponding meshes can be derived by the Marching Cubes algorithm. However, 3D models automatically reconstructed in this way often contain irrelevant objects or artifacts, such as holes or noise, due to erroneous scan data and error-prone reconstruction processes. This paper presents an approach for interactive editing of signed distance functions, derived from RGB-D data in the form of regular voxel grids, that enables the manual refinement and enhancement of reconstructed 3D geometry. To this end, we combine concepts known from constructive solid geometry, where complex models are created from simple base shapes, with the voxel-based representation of geometry reconstructed from real-world scans. Our approach can be implemented entirely on GPU to enable real-time interaction. Further, we present how to implement high-level operators, such as copy, move, and unification.en
dc.subject.translatedSigned Distance Fieldsen
dc.subject.translatedinteractive editingen
dc.subject.translatedGPUen
dc.subject.translatedCUDAen
dc.identifier.doihttps://www.doi.org/10.24132/JWSCG.2022.9
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 30, Number 1-2 (2021)

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