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dc.contributor.authorNajm, Ali
dc.contributor.authorChristofi, Maria
dc.contributor.authorHadjipanayi, Christos
dc.contributor.authorKyrlitsias, Christos
dc.contributor.authorGrigoriou, Despina Michael
dc.contributor.editorSkala, Václav
dc.date.accessioned2022-09-01T08:45:34Z
dc.date.available2022-09-01T08:45:34Z
dc.date.issued2022
dc.identifier.citationWSCG 2022: full papers proceedings: 30. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 56-65.en
dc.identifier.isbn978-80-86943-33-6
dc.identifier.issn2464-4617
dc.identifier.urihttp://hdl.handle.net/11025/49579
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectvážné hrycs
dc.subjectmultiplayercs
dc.subjectonlinecs
dc.subjectiterativní vývojcs
dc.subjectsociální interakcecs
dc.subjectzábavné vzdělávánícs
dc.titleThe Iterative Development of an Online Multiplayer Escape Room Game for Improving Social Interaction through Edutainmenten
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedDigital Games are nowadays used for several purposes beyond entertainment. Such purposes include but are not limited to education, promoting cultural heritage, and improving well-being aspects. A rich body of literature presents experimental studies, investigating whether a serious game achieves its aim. However, most of such papers often omit to provide adequate information on the development process followed, game mechanisms and techniques used, making the reproducibility of the game as such, by other researchers, difficult. This results in a lack of knowledge transfer between researchers, who usually must develop applications under investigation by themselves when at the same time industrial gaming companies rarely publicize the technical insights of their work. This paper aims to contribute towards filling this knowledge gap within the scientific community, using as a case study an online, multiplayer, escape room game, which aims to improve social interaction through edutainment. The full process of its development with details for the various components that the game comprises are presented. We are expanding on the functionality of the game and the optimization of the 3D environment and the assets, among other aspects. Results of white and black-box testings taking place at the end of each development cycle showed that the integration of the various components described within the paper led to a robust game.en
dc.subject.translatedserious gamesen
dc.subject.translatedmultiplayeren
dc.subject.translatedonlineen
dc.subject.translatediterative developmenten
dc.subject.translatedsocial interactionen
dc.subject.translatededutainmenten
dc.identifier.doihttps://www.doi.org/10.24132/CSRN.3201.8
dc.type.statusPeer-revieweden
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