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DC poleHodnotaJazyk
dc.contributor.authorShaw, Alex
dc.contributor.authorWünsche, Burkhard C.
dc.contributor.authorMariono, Kevin
dc.contributor.authorRanveer, Aiden
dc.contributor.authorXiao, Manhui
dc.contributor.authorHajika, Ryo
dc.contributor.authorLiu, Yitong
dc.contributor.editorSkala, Václav
dc.date.accessioned2023-10-03T15:13:00Z
dc.date.available2023-10-03T15:13:00Z
dc.date.issued2023
dc.identifier.citationJournal of WSCG. 2023, vol. 31, no. 1-2, p. 34-42.en
dc.identifier.issn1213 – 6972 (hard copy)
dc.identifier.issn1213 – 6980 (CD-ROM)
dc.identifier.issn1213 – 6964 (on-line)
dc.identifier.urihttp://hdl.handle.net/11025/54282
dc.format9 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectvirtuální realitacs
dc.subjectznaková řečcs
dc.subjectvýukacs
dc.subjectrozpoznávání gestcs
dc.subjectgamifikacecs
dc.titleJengASL: A Gamified Approach to Sign Language Learning in VRen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedLearning sign language has many advantages ranging from being able to communicate with millions of hearing impaired people, to improving cognitive function and communication skills. Sign language is recognised as an official language in 74 countries, including Germany, Japan, and the UK. Despite that only a small percentage of people attempt to learn sign language. In this research we investigate how virtual reality and gamification can be used to make learning sign language more enjoyable and motivating. We present JengASL, a gamified approach using 3D hand models, gesture recognition, and interactive gameplay in Virtual Reality to teach American Sign Language. We evaluate this system with a pilot study using eight participants and found that while it is less effective for sign memorisation than traditional 2D image-based learning methods, learning is more, but not significantly more, enjoyable and motivating.en
dc.subject.translatedVirtual Realityen
dc.subject.translatedsign languageen
dc.subject.translatedteachingen
dc.subject.translatedgesture recognitionen
dc.subject.translatedgamificationen
dc.identifier.doihttps://www.doi.org/10.24132/JWSCG.2023.4
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 31, Number 1-2 (2023)

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