Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Klóska, Dominika | |
dc.contributor.author | Dziembowski, Adrian | |
dc.contributor.author | Samelak, Jarosław | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2023-10-17T16:05:17Z | |
dc.date.available | 2023-10-17T16:05:17Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | WSCG 2023: full papers proceedings: 1. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 268-276. | en |
dc.identifier.isbn | 978-80-86943-32-9 | |
dc.identifier.issn | 2464–4617 (print) | |
dc.identifier.issn | 2464–4625 (CD/DVD) | |
dc.identifier.uri | http://hdl.handle.net/11025/54433 | |
dc.description.sponsorship | This work was supported by the Ministry of Education and Science of Republic of Poland. | en |
dc.format | 9 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | pohlcující video | cs |
dc.subject | syntéza virtuálního pohledu | cs |
dc.subject | pohlcující video MPEG | cs |
dc.subject | MIV | cs |
dc.title | Versatile Input View Selection for Efficient Immersive Video Transmission | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | In this paper we deal with the problem of the optimal selection of input views, which are transmitted within an immersive video bitstream. Due to limited bitrate and pixel rate, only a subset of input views available on the encoder side can be fully transmitted to the decoder. Remaining views are – in the simplest approach – omitted or – in the newest immersive video encoding standard (MPEG immersive video, MIV) – pruned in order to remove less important information. Selecting proper views for transmission is crucial in terms of the quality of immersive video system user’s experience. In the paper we have analyzed which input views have to be selected for providing the best possible quality of virtual views, independently on the viewport requested by the viewer. Moreover, we have proposed an algorithm, which takes into account a non-uniform probability of user’s viewing direction, allowing for the increase of the subjective quality of virtual navigation for omnidirectional content. | en |
dc.subject.translated | immersive video | en |
dc.subject.translated | virtual view synthesis | en |
dc.subject.translated | MPEG immersive video | en |
dc.subject.translated | MIV | en |
dc.identifier.doi | https://www.doi.org/10.24132/CSRN.3301.31 | |
dc.type.status | Peer-reviewed | en |
Appears in Collections: | WSCG 2023: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
G13-full.pdf | Plný text | 2,18 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/54433
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.