Title: | Ray tracing for curves primitive |
Authors: | Nakamaru, Koji Ohno, Yoshio |
Citation: | Journal of WSCG. 2002, vol. 10, no. 1-2, p. 311-316. |
Issue Date: | 2002 |
Publisher: | UNION Agency |
Document type: | článek article |
URI: | http://wscg.zcu.cz/wscg2002/Papers_2002/A83.pdf http://hdl.handle.net/11025/5994 |
ISSN: | 1213-6972 (print) 1213-6980 (CD-ROM) 1213-6964 (online) |
Keywords: | sledování paprsku;křivky;renderman;vlasy;srst |
Keywords in different language: | ray tracing;curves;renderman;hair;fur |
Abstract: | The Curves primitive defined in RenderMan is useful for modelling and rendering ribbonlike objects. This paper gives a simple framework for ray-curve intersection tests in ray tracing, and provides concrete details for one form of the primitive. The form is especially important for fine objects such as hair and fur. |
Rights: | © UNION Agency |
Appears in Collections: | Volume 10, number 1-2 (2002) |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/5994
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