Title: Real-time visualization of clouds
Authors: Heinzleiter, Paul
Kurka, Gerhard
Volkert, Jens
Citation: WSCG '2002: Short Communication Papers: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň: Conference proceedings, p. 43-50.
Issue Date: 2002
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2002/Papers_2002/D37.pdf
http://hdl.handle.net/11025/6034
ISBN: 1213-6972 (hardcopy)
1213-6980 (CD-ROM)
1213-6964 (on-line)
Keywords: mraky;textury;billboarding;interaktivní vizualizace
Keywords in different language: clouds;textures;billboarding;interactive visualization
Abstract: Rendering realistic cloud images is a challenging computational intensive task. The high computational demand makes physics-based on-the-fly rendering impossible for real-time applications on low-cost workstations. We present an approach to overcome this problem by using alpha-blended billboard textures. During a pre-processing step a series of pre-calculated images is generated for each cloud object of the scene. The images are showing each cloud object from different view points. For a given camera position on the ground the final cloud depiction is composed by an appropriate subset of alpha-blended images, assigned to billboard textures. In so doing, we are able to create a smooth transition between arbitrary camera positions on the ground.
Rights: © UNION Agency
Appears in Collections:WSCG '2002: Short Communication Papers

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