Title: | Prefetching policies for remote walkthroughts |
Authors: | Zach, Christopher Karner, Konrad |
Citation: | WSCG '2002: Short Communication Papers: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň: Conference proceedings, p. 153-159. |
Issue Date: | 2002 |
Publisher: | UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2002/Papers_2002/D89.pdf http://hdl.handle.net/11025/6049 |
ISBN: | 1213-6972 (hardcopy) 1213-6980 (CD-ROM) 1213-6964 (on-line) |
Keywords: | 3D data streamování;síťová grafika;vzdálený průchod;real-time vykreslování |
Keywords in different language: | 3D data streaming;network graphics;remote walkthrough;realtime rendering |
Abstract: | We present a 3D data streaming approach for remote walkthroughs, that integrates local optimization techniques for realtime rendering with prefetching techniques for remote scene graphs. Especially culling methods, that don't possess frame to frame coherence, can successfully be combined with remote scene databases, if the prefetching algorithm is adapted accordingly. We present a quantitative transmission policy, that takes the limited bandwidth of the network and the limited memory available at the client computer into account. |
Rights: | © UNION Agency |
Appears in Collections: | WSCG '2002: Short Communication Papers |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/6049
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