Title: Real Time Skin Deformation with Bones Blending
Authors: Kavan, Ladislav
Žára, Jiří
Citation: WSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 69-74.
Issue Date: 2003
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2003/Papers_2003/G61.pdf
http://hdl.handle.net/11025/6166
ISBN: 80-903100-1-X
Keywords: kosterní animace;digitální kůže;modelování postav
Keywords in different language: skeletal animation;digital skin;character modeling
Abstract: Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level hardware. However it has some drawbacks as well: for some movements it produces non-natural postures like twisting elbows. We present a new method called bones blending that can be used as an alternative to vertex blending. Bones blending has a power to overcome the artifacts of vertex blending.
Rights: © UNION Agency
Appears in Collections:WSCG '2003: Short papers

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