Název: | A Mesh Data Structure for Rendering and Subdivision |
Autoři: | Tobler, Robert F. Maierhofer, Stefan |
Citace zdrojového dokumentu: | WSCG '2006: Short Papers Proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 - February 2, 2006, p. 157-162. |
Datum vydání: | 2006 |
Nakladatel: | Václav Skala - UNION Agency |
Typ dokumentu: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2006/Papers_2006/Short/!WSCG2006_Short_Proceedings_Final.pdf http://hdl.handle.net/11025/6610 |
ISBN: | 80-86943-05-4 |
Klíčová slova: | polygonální mřížky;vykreslování |
Klíčová slova v dalším jazyce: | polygonal meshes;rendering |
Abstrakt: | Generating subdivision surfaces from polygonal meshes requires the complete topological information of the original mesh, in order to find the neighbouring faces, and vertices used in the subdivision computations. Normally, winged-edge type data-structures are used to maintain such information about a mesh. For rendering meshes, most of the topological information is irrelevant, and winged-edge type data-structures are inefficient due to their extensive use of dynamical data structures. A standard approach is the extraction of a rendering mesh from the winged-edge type data structure, thereby increasing the memory footprint significantly. We introduce a mesh data-structure that is efficient for both tasks: creating subdivision surfaces as well as fast rendering. The new data structure maintains full topological information in an efficient and easily accessible manner, with all information necessary for rendering optimally suited for current graphics hardware. This is possible by disallowing modifications of the mesh, once the topological information has been created. In order to avoid any inconveniences due to this limitation, we provide an API that makes it possible to stitch multiple meshes and access the topology of the resulting combined mesh as if it were a single mesh. This API makes the new mesh data structure also ideally suited for generating complex geometry using mesh-based L-systems. |
Práva: | © Václav Skala - UNION Agency |
Vyskytuje se v kolekcích: | WSCG '2006: Short Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Tobler.pdf | Plný text | 1,65 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/6610
Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.