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DC poleHodnotaJazyk
dc.contributor.authorBu, Jiajun
dc.contributor.authorYan, Wen
dc.contributor.authorChen, Chun
dc.contributor.authorSong, Migli
dc.contributor.editorJorge, Joaquim
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-12-20T09:04:21Z
dc.date.available2013-12-20T09:04:21Z
dc.date.issued2006
dc.identifier.citationWSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 241-248.en
dc.identifier.isbn80-86943-03-8
dc.identifier.urihttp://wscg.zcu.cz/WSCG2006/Papers_2006/Full/!WSCG2006_Full_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6639
dc.description.abstractReal-time rendering of a complete 3D scene with hatching strokes is an important direction in NPR field. In this paper, a comprehensive solution is presented to render complicate scenes with pen-and-ink style in real time. With the help of powerful programmable graphics hardware, our real-time system includes many features as hatching, continuous tones, silhouettes, and shadows. We build our approach in image-space, while allowing for the stroke directions and frame coherence. In our method, various features of pen-and-ink drawings are derived from 3-D information through multi-pass rendering. After synthesis, the desired shading tone is achieved by mapping preprocessed stroke textures to the screen. As a tip for saving texture memory, we prepare a few stroke textures with only certain tones and directions, and compose requisite stroke types in real time. Furthermore, we develop some forms of “indication” to convey the impression of a texture without drawing every single stroke, which makes the result look more natural and art-stylized.en
dc.format8 s., 1 obr.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2006: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectnefotorealistické vykreslovánícs
dc.subjectreal-time šrafovánícs
dc.subject3D scénacs
dc.subjectreprezentace obrazucs
dc.titleImage-based Real-time Hatching of Scene Travelingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatednon-photorealistic renderingen
dc.subject.translatedreal-time hatchingen
dc.subject.translated3D sceneen
dc.subject.translatedimage representationen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG '2006: Full Papers Proceedings

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