Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Bu, Jiajun | |
dc.contributor.author | Yan, Wen | |
dc.contributor.author | Chen, Chun | |
dc.contributor.author | Song, Migli | |
dc.contributor.editor | Jorge, Joaquim | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-12-20T09:04:21Z | |
dc.date.available | 2013-12-20T09:04:21Z | |
dc.date.issued | 2006 | |
dc.identifier.citation | WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 241-248. | en |
dc.identifier.isbn | 80-86943-03-8 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2006/Papers_2006/Full/!WSCG2006_Full_Proceedings_Final.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/6639 | |
dc.description.abstract | Real-time rendering of a complete 3D scene with hatching strokes is an important direction in NPR field. In this paper, a comprehensive solution is presented to render complicate scenes with pen-and-ink style in real time. With the help of powerful programmable graphics hardware, our real-time system includes many features as hatching, continuous tones, silhouettes, and shadows. We build our approach in image-space, while allowing for the stroke directions and frame coherence. In our method, various features of pen-and-ink drawings are derived from 3-D information through multi-pass rendering. After synthesis, the desired shading tone is achieved by mapping preprocessed stroke textures to the screen. As a tip for saving texture memory, we prepare a few stroke textures with only certain tones and directions, and compose requisite stroke types in real time. Furthermore, we develop some forms of “indication” to convey the impression of a texture without drawing every single stroke, which makes the result look more natural and art-stylized. | en |
dc.format | 8 s., 1 obr. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | WSCG '2006: Full Papers Proceedings | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | nefotorealistické vykreslování | cs |
dc.subject | real-time šrafování | cs |
dc.subject | 3D scéna | cs |
dc.subject | reprezentace obrazu | cs |
dc.title | Image-based Real-time Hatching of Scene Traveling | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | non-photorealistic rendering | en |
dc.subject.translated | real-time hatching | en |
dc.subject.translated | 3D scene | en |
dc.subject.translated | image representation | en |
dc.type.status | Peer-reviewed | en |
dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
Vyskytuje se v kolekcích: | WSCG '2006: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Bu.pdf | Plný text | 1,52 MB | Adobe PDF | Zobrazit/otevřít |
C71-1.jpg | Plný text | 387,45 kB | JPEG | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/6639
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