Title: | Screen Space Foam Rendering |
Authors: | Akinci, Nadir Dippel, Alexander Akinci, Gizem Teschner, Matthias |
Citation: | Journal of WSCG. 2013, vol. 21, no. 3, p. 173-182. |
Issue Date: | 2013 |
Publisher: | Václav Skala - Union Agency |
Document type: | článek article |
URI: | http://wscg.zcu.cz/WSCG2013/!_2013_J_WSCG-3.pdf http://hdl.handle.net/11025/6982 |
ISSN: | 1213–6972 (Hardcopy) 1213–6980 (CD-ROM) 1213–6964 (on-line) |
Keywords: | vykreslování;kapalina;pěna;částice |
Keywords in different language: | rendering;fluid;foam;particles |
Abstract: | We present a method for the efficient rendering of large scale particle-based foam data in screen space using a GPU based rendering pipeline. Our approach employs a multi-pass rendering technique to imitate some of the effects that are commonly accomplished by using expensive ray-tracing based methods. We demonstrate through different scenarios that our pipeline is able to produce convincing foam renderings for large scale scenarios and it has a significant performance advantage compared to using ray-casting techniques for rendering such particle data. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | Volume 21, Number 3 (2013) |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Akinci.pdf | Plný text | 4,06 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/6982
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