Title: | Implementing interactive 3D segmentation on CUDA using graph-cuts and watershed transformation |
Authors: | Kolomazník, Jan Horáček, Jan Krajíček, Václav Pelikán, Josef |
Citation: | WSCG '2012: Poster Papers Proceedings: The 20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS: Plzen, Czech Republic, June 26-28, 2012, p. 35-38. |
Issue Date: | 2012 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2012/!_2012-Posters-proceedings.pdf http://hdl.handle.net/11025/763 |
ISBN: | 978-80-86943-80-0 |
Keywords: | 3D segmentace;počítačové zpracování grafů |
Keywords in different language: | 3D segmentation;CUDA;computer graph processing |
Abstract: | In this paper we present a novel scheme for a very fast implementation of volumetric segmentation using graph cuts. The main benefit of this work is our approach to non-grid region adjacency processing on CUDA which to our knowledge has not been done yet in any efficient way. The watershed transform radically reduces the number of vertices for graph processing. Everything starting from watershed transformation and ending with graph cut was parallelized and is performed directly on the GPU. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2012: Poster Paper Proceedings |
Files in This Item:
File | Description | Size | Format | |
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Kolomaznik.pdf | 395,84 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/763
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