Title: Implementing interactive 3D segmentation on CUDA using graph-cuts and watershed transformation
Authors: Kolomazník, Jan
Horáček, Jan
Krajíček, Václav
Pelikán, Josef
Citation: WSCG '2012: Poster Papers Proceedings: The 20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS: Plzen, Czech Republic, June 26-28, 2012, p. 35-38.
Issue Date: 2012
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2012/!_2012-Posters-proceedings.pdf
http://hdl.handle.net/11025/763
ISBN: 978-80-86943-80-0
Keywords: 3D segmentace;počítačové zpracování grafů
Keywords in different language: 3D segmentation;CUDA;computer graph processing
Abstract: In this paper we present a novel scheme for a very fast implementation of volumetric segmentation using graph cuts. The main benefit of this work is our approach to non-grid region adjacency processing on CUDA which to our knowledge has not been done yet in any efficient way. The watershed transform radically reduces the number of vertices for graph processing. Everything starting from watershed transformation and ending with graph cut was parallelized and is performed directly on the GPU.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2012: Poster Paper Proceedings

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