Title: | Virtual scene as a software component |
Authors: | Ošlejšek, Radek |
Citation: | WSCG ’2008: Poster Proceedings: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4-7, 2008, p. 33-36. |
Issue Date: | 2008 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2008/Papers_2008/poster/!_WSCG2008_Poster_final.zip http://hdl.handle.net/11025/796 |
ISBN: | 978-80-86943-17-6 |
Keywords: | počítačová grafika;virtuální scéna;scénický graf;softwarové komponenty |
Keywords in different language: | computer graphics;virtual scene;scene graph;software component |
Abstract: | Graphics systems use many advanced techniques that enable to model and visualize a virtual scene with varying level of realism. Unfortunately, rendering algorithms significantly differ in the way how they process a virtual scene. Concrete implementations therefore usually lead to monolithic solutions. In this paper we propose the concept of a component-based scene graph, i.e. an independent scene graph, which can be used by many rendering strategies simultaneously and, moreover, which can be easily replaced with another implementation. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG ’2008: Poster Proceedings |
Files in This Item:
File | Description | Size | Format | |
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Oslejsek.pdf | 742,04 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/796
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