Title: Virtual scene as a software component
Authors: Ošlejšek, Radek
Citation: WSCG ’2008: Poster Proceedings: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4-7, 2008, p. 33-36.
Issue Date: 2008
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2008/Papers_2008/poster/!_WSCG2008_Poster_final.zip
http://hdl.handle.net/11025/796
ISBN: 978-80-86943-17-6
Keywords: počítačová grafika;virtuální scéna;scénický graf;softwarové komponenty
Keywords in different language: computer graphics;virtual scene;scene graph;software component
Abstract: Graphics systems use many advanced techniques that enable to model and visualize a virtual scene with varying level of realism. Unfortunately, rendering algorithms significantly differ in the way how they process a virtual scene. Concrete implementations therefore usually lead to monolithic solutions. In this paper we propose the concept of a component-based scene graph, i.e. an independent scene graph, which can be used by many rendering strategies simultaneously and, moreover, which can be easily replaced with another implementation.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG ’2008: Poster Proceedings

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